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Devlog
Miss Manager Misadventure
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Devlog
Current Thoughts About The Game Project
November 06, 2025
by
HarrisIllust / ハリスヒロ
6
Before I go any deeper, let me comfort you by saying “ No, I am not discontinuing my project. ” I am sorry for the lack of updates for the past few months, I have been busy with work and catching...
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Taking a small break.
August 09, 2025
by
HarrisIllust / ハリスヒロ
11
For this month, I have to catch up with my Manga, Work and Merchandises for an upcoming local convention. I won't be updating much for this month...
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0.10.1
August 02, 2025
by
HarrisIllust / ハリスヒロ
6
- Game no longer stays in black screen when sleeping in distracted state...
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Miss Manager Misadventure 0.10
August 01, 2025
by
HarrisIllust / ハリスヒロ
11
Since I add a plenty of new things, I decided to release this version called 0.10 Here are some things before you ask - You still won't be able to tie yourself for the bandit - The Mistress scenario i...
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Self Bondage Room
August 01, 2025
by
HarrisIllust / ハリスヒロ
4
Back then I use to put crystals around and delete them before releasing them to the public to avoid contradictions with the quests and scenarios around but with this, even you could play around the bi...
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Video devlog on a few additions that polish the game.
July 26, 2025
by
HarrisIllust / ハリスヒロ
9
I never made a video for something like this before aside from the usual shitposts I do. This is my very first video devlog and I was already tired to add some music to it, sorry about that...
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Replayable Scenarios
July 23, 2025
by
HarrisIllust / ハリスヒロ
10
Replayable Scenarios! I think it is compulsory for all H games to allow you to replay your favourite scenarios. At first I thought it was impossible for me to implement such a complicated thing becaus...
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Rewrote some codes just to implement different gags (and bindings in the future!)
July 20, 2025
by
HarrisIllust / ハリスヒロ
7
As I code, I made mistakes and learn from it. The code is far more efficient despite not having switch cases (Unless I use the script part) but through variables I can simulate it so additions of bind...
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Undressing Option and Struggling Potion
July 18, 2025
by
HarrisIllust / ハリスヒロ
1
Undressing Option and Struggling Potion It rhymes. Undressing For this one, I try implementing Manager's outfit as a wearable "armour" or as something that you can put on or off for future scenarios t...
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Minor Update
July 17, 2025
by
HarrisIllust / ハリスヒロ
2
Tutorial Update: I thought it was a good idea to put the controls just in the main page for reference, but now I understand that it can get past by most people I added some tutorials based on the feed...
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Playtest Release
July 16, 2025
by
HarrisIllust / ハリスヒロ
4
Playtest is out! I will be busy with some personal and backlog works so enjoy the first scenario with the apothecary...
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"Jorkin", Distraction Meter and Stamina Regen
July 11, 2025
by
HarrisIllust / ハリスヒロ
3
Struggling requires Stamina indeed. But what if you're locked in a jail and no way of regenerating Stamina? I made a " Jorkin " mechanic. Requirement to do such "action": DIS (Distraction) meter is >=...
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Binding Indicator and Active Struggling
July 09, 2025
by
HarrisIllust / ハリスヒロ
3
I'll be honest with you messing around with this while trying not to conflict with the sprites almost made me go insane, but glad it turned out pretty well and I am very proud I could figure this out...
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Sprites and Speed
July 09, 2025
by
HarrisIllust / ハリスヒロ
1
Considering RPG Maker by itself can't have layers of sprites overlaying the actor; How could I show different sprites according to which body part being bound without any order and be able to show bot...
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Struggle and Stamina Mechanics
July 08, 2025
by
HarrisIllust / ハリスヒロ
2
Demo on how the struggling works Arm binding (Rope) Applies 10 point of Binding Points Every successful struggle will subtract 5 Binding Points, at the cost of 10 Stamina Points. Every failed struggle...
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Progress thus far
July 08, 2025
by
HarrisIllust / ハリスヒロ
4
I started this project on July 4, 2025 after messing around and learning how to use RPG Maker MV. Right now at the time of this update, I have converted the project to MZ for better QoL stuff! So here...
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