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Miss Manager Misadventure
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Devlog
Minor Update
July 17, 2025
by
HarrisIllust / ハリスヒロ
2
Tutorial Update: I thought it was a good idea to put the controls just in the main page for reference, but now I understand that it can get past by most people I added some tutorials based on the feed...
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Playtest Release
July 16, 2025
by
HarrisIllust / ハリスヒロ
4
Playtest is out! I will be busy with some personal and backlog works so enjoy the first scenario with the apothecary...
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"Jorkin", Distraction Meter and Stamina Regen
July 11, 2025
by
HarrisIllust / ハリスヒロ
3
Struggling requires Stamina indeed. But what if you're locked in a jail and no way of regenerating Stamina? I made a " Jorkin " mechanic. Requirement to do such "action": DIS (Distraction) meter is >=...
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Binding Indicator and Active Struggling
July 09, 2025
by
HarrisIllust / ハリスヒロ
3
I'll be honest with you messing around with this while trying not to conflict with the sprites almost made me go insane, but glad it turned out pretty well and I am very proud I could figure this out...
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Sprites and Speed
July 09, 2025
by
HarrisIllust / ハリスヒロ
1
Considering RPG Maker by itself can't have layers of sprites overlaying the actor; How could I show different sprites according to which body part being bound without any order and be able to show bot...
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Struggle and Stamina Mechanics
July 08, 2025
by
HarrisIllust / ハリスヒロ
2
Demo on how the struggling works Arm binding (Rope) Applies 10 point of Binding Points Every successful struggle will subtract 5 Binding Points, at the cost of 10 Stamina Points. Every failed struggle...
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Progress thus far
July 08, 2025
by
HarrisIllust / ハリスヒロ
4
I started this project on July 4, 2025 after messing around and learning how to use RPG Maker MV. Right now at the time of this update, I have converted the project to MZ for better QoL stuff! So here...
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